Happy Halloween! We’ve posted a quick status update on our Kickstarter page. You can check it out by clicking here. We hope you have a safe and happy halloween!
Happy Halloween! We’ve posted a quick status update on our Kickstarter page. You can check it out by clicking here.
We hope you have a safe and happy halloween!
The latest update has been posted! We have some teasing info on the final chapter in the game. We have backer likeness characters to reveal. We have a new musician to announce. Check it out here!
We’ve posted a new Ray’s the Dead progress update. Click this link to check it out!
We wanted to poke our heads in and let you know we are still plugging along! You can see the update from Jan 2018 here.
Hello friends of Ray! We have a new update for you with lots of spooky new content. Check it out here!
The latest update on Ray’s the Dead’s development is now live!
Happy Halloween! The latest Ray’s the Dead Update has gone live! Give it a read.
Shame on us that the website hasn’t been updated since April! Lets play a bit of catch up.
Here are links to the updates we’ve provided via our Kickstarter page between that last post and today.
We’ll do better about keeping this site updated with each update. Expect the next in early November. As we get closer to release their frequency will start to increase.
- Team Ragtag
Greetings friends of Ray!
First off – We are super excited about the milestone we’ve just completed. Over the weekend, for the first time we were able to play the entire game from beginning to end. This means all levels and features are designed, implemented, and fully playable. Very exciting!
Now, while that might make it sound like we are very close to done, the truth is we still have a lot of work ahead of us to take the game from what it currently is, to something that looks and plays great from beginning to end. But the bright side is that the vast majority of the questions are answered, so we can finally concentrate on taking everything we have and polishing it to a shiny sheen. We are very happy to be at this point!
Preparing for Liftoff
With that milestone in our rear view, we have begun planning for the final phase of development. One of the most important things we will be doing is a massive round of revision on our combat and movement. We’ve compiled a giant document filled with suggestions for improvement and have begun the process.
After spending a bit of time improving our combat, and revisiting and polishing up our levels, we will begin heavy playtesting. To coincide with that, we hope to begin to distribute certain levels of the game to those of you that backed our project at the Alpha level. We don’t have any set dates for that just yet, but we’ll give more information on that in future updates.
Ray’s the Dead Public Appearances
In the last couple of months we’ve shown Ray’s the Dead at a couple of public events, including the Indie MIX during GDC out in San Francisco, and at SXSW in Austin, TX.
Both were great experiences, at totally different ends of the spectrum. The Indie MIX gave us a chance to talk with press and other developers about the game, while SXSW was primarily kids and families playing the game. All feedback was equally valuable and important. We are very happy with the response we received.
Some of you have been asking if we will be attending PAX East this year. The answer is no, we will not be at PAX East. Sorry to disappoint!
That’s all we have for this update. We’ll update again when we have more to share.
As always, thank you for your continued patience and support!